![]() 38% of harvest time is needed to walk from the iron ore to storage.234 ore * 2sec/2ore = 334 seconds to harvest.free inventory = 940 emu = 234 iron ore.In reality the market price is around 2.5gc 23% of harvest time is needed to walk from the silver ore to storage.470 ore * 2sec/2ore = 470 seconds to harvest.free inventory = 940 emu = 470 silver ore.A level 4 harvestable will take 33% longer to harvest than level 3.A level 3 harvestable will take 50% longer to harvest than level 2.A level 2 harvestable will take twice as long to harvest than level 1. ![]() The inventory list will help you to remember how fast an item is harvestable and to evaluate its value.This is especially noticeable on higher level harvestables. On each failed harvest a food point is consumed, down to -30 food points, on higher level plants it can even go down to -40 food points.A concise list of the best places (warning: spoilers) in the game is also available.All measured times are rounded up to the next multiple of 5 seconds.Using teleportals shown on the official 'Tab'-maps is acceptable unless the teleportal only works in one direction. Times are measured by walking at the standard pace (no Potion of Speed Hax) and without casting magic, using rings, or typing #beam me. Listed times are achievable by all players, regardless of skills, items or perks.You don't need to go through doors, caves, or to other maps. If nothing is listed after the time, then the storage is on the same map.If the storage is on a different map, travelling information and links to the extra maps are provided inside parentheses: ( ). The time at the end of each line on the Map pages is the minimum time it takes to walk from the harvestable item to the closest storage.Coordinates in bold ( ) are closest to storage.It saw a 1.0 release on August 2004 and has continued to be updated throughout the years, maintaining a small but active community. The game went into Alpha on September 2, 2003, then moved into its Beta form on November 30, 2003. Its volunteer-based development has led the game to be actively developed for a long stretch of time that spans over ten years, slowly offering more and more content to its playerbase. The game went online in February 2003 as an open-source project, allowing volunteers from all around the world to collaborate on making the game complete to its fullest extent. Pre-Alpha Release Date: February 13, 2003Įternal Lands is developed and published by Radu Privantu, a Romanian game developer who worked with his wife Maura under the handles Entropy and Roja where they started the game from scratch and worked on it for six months full-time. Live Events – participate in events held by game mods or fight in computer-controlled monster invasion and special day events.Īdditional Info Eternal Lands Additional Information. ![]()
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